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Friday, 2 March 2012Y
Games consoles in the classroom.

Gaming can provide an opportunity to introduce educational and playful elements into the learning environment. For this to happen however, there need to be clear objectives of what the game is intended to help teach, develop or inspire.  With computer-aided learning programs, teachers may assist students on social aspects such as critical learning, knowledge based communication and effective interpersonal skills that traditional methods of teaching cannot offer.  The use of computer games in education is not to replace more traditional methods of teaching and learning, rather to support and enhance these methods in a ways that are more in line with the ways today’s learner explores, outside the formal educational setting.

02:01 Photobucket